APPS ARE FUN
Feb. 9th, 2013 10:46 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER INFO:
Name: Yomieru
Preferred pronoun: I am a maaale.
Preferred means of contact: TUMBLR is the most reliable seeing I go on there the most! You can contact me at http://yomieru.tumblr.com/ ! However you can also contact me on yahoo! Messenger at the following username: Yomieru305
Any other characters currently in-game? Nope.
CHARACTER INFO
Name: Garry
Gender: Male (though people constantly assume otherwise)
Source: Ib (in-game canon - no Aus here!)
Canon point: Garry receives two very strange discs in the mail soon after he and Ib escape the 'Fabricated World' safely and remember each-other, promising to see one-another again.
Age: There isn’t a definite age for Garry in-game, so I am making a logical guess and assuming Garry is about 18 years old, as he looks about that age in-game.
Colour: #CC99FF
Chumhandle: gentleRose - usually refrains from using capitals in his typing at all unless seriously frightened. also is prone to calling people overly-formal titles like 'lady' or 'sir' unless asked to do otherwise.
History: Art is filled with the most innate thoughts of the artists who made them, and attempts to immerse the viewer in another world, or make them think deeper thoughts about their own. At least that's how we interpret it.
But when you turn out the lights and feel the full force of the uncanny valley, a museum can get to be a pretty terrifying world. Such is the setting behind the tale of Ib and Garry. Ib had been attending a exhibition on the (somewhat obscure) artist Guertena. Soon after observing an exhibit titled 'The Fabricated World', she suddenly realized she was alone. And in her search for others, she finds that things have gone truly awry: she apparently being stuck in an unfamiliar world of living artwork and no exit strategy in sight. Bravely going on alone, she soon encounters a young man laying unconscious on the floor: the 'rose' that (in this 'other world' - being directly tied to someone's soul and life spirit, meaning any injuries taken by the rose are taken by you and any injuries you take show on the rose.) he held apparently being taken away from him.
Risking her life, Ib retrieved the blue rose from the exhibit that had taken it, and restored it to full health, thus saving the man's life. He decides to travel with Ib after she returns his rose to him - introducing himself as Garry - and seeks to find a way for them both to escape. Along the way, encountering many frightening things and puzzles, the two find someone else who has also been dragged into this fabricated world: a girl named Mary, who holds a yellow rose. However, when a freak accident happens, seperating Garry from Ib and Mary, the young man finds out that Mary was never a real person to begin with: rather, she was the last of Guertena's paintings, thus making her an exhibit, too. Fearing for Ib's safety, on finding this out, he hurries to try and rejoin with the two, despite his slightly timid nature and the unsettling thigns he encounters.
Thankfully, he reaches them just before Mary tries to hurt Ib, and explains to her 'Mary isn't real', before they run away from the false girl, eventually burning Mary's portrait, but resulting in the glass shattering and Garry's hand bleeding from it. Ib gives Garry her handkerchief to stop the bleeding. Finding a way back to the 'real world', just before Ib goes through the portal, a 'fake' version of her mother appears, trying to get her to stay - but instead, she grabs Garry's hand, and goes through the portal with him...though, when she returns to the real world, neither her nor Garry remember anything, at first. Ib finding Garry again in front of the rose sculpture, Garry remembers Ib after escaping the demented museum when he finds her handkerchief in his pocket, and he helps her to remember by pointing out the yellow candy he gave her earlier to help cheer her up in that awful world is still in her pocket. Garry tells Ib he wants to hold onto the handkerchief and return it one day after he cleans it up and promises that they will meet again one day.
Risking her life, Ib retrieved the blue rose from the exhibit that had taken it, and restored it to full health, thus saving the man's life. He decides to travel with Ib after she returns his rose to him - introducing himself as Garry - and seeks to find a way for them both to escape. Along the way, encountering many frightening things and puzzles, the two find someone else who has also been dragged into this fabricated world: a girl named Mary, who holds a yellow rose. However, when a freak accident happens, seperating Garry from Ib and Mary, the young man finds out that Mary was never a real person to begin with: rather, she was the last of Guertena's paintings, thus making her an exhibit, too. Fearing for Ib's safety, on finding this out, he hurries to try and rejoin with the two, despite his slightly timid nature and the unsettling thigns he encounters.
Thankfully, he reaches them just before Mary tries to hurt Ib, and explains to her 'Mary isn't real', before they run away from the false girl, eventually burning Mary's portrait, but resulting in the glass shattering and Garry's hand bleeding from it. Ib gives Garry her handkerchief to stop the bleeding. Finding a way back to the 'real world', just before Ib goes through the portal, a 'fake' version of her mother appears, trying to get her to stay - but instead, she grabs Garry's hand, and goes through the portal with him...though, when she returns to the real world, neither her nor Garry remember anything, at first. Ib finding Garry again in front of the rose sculpture, Garry remembers Ib after escaping the demented museum when he finds her handkerchief in his pocket, and he helps her to remember by pointing out the yellow candy he gave her earlier to help cheer her up in that awful world is still in her pocket. Garry tells Ib he wants to hold onto the handkerchief and return it one day after he cleans it up and promises that they will meet again one day.
Personality: To explain the rose-haired man’s personality, he has quite a soft tone of voice and speaks in rather a feminine way, which can often confuse people about whether he’s actually male or not. The fact he’s quite shy around most strangers at first doesn’t help that.
He also tends to a little sarcastic and sassy about mildly ‘scary’ things, especially if someone is ‘scary-looking’ and uses this to try and get what they want. He won’t have any of that and is quite willing to stand up for others or himself – seeing as how he broke the head of a mannequin who startled him and all!! Though, if it's incredibly frightening, he will likely react very noticeably to it, and can be rather audible about it as well. This is especially striking when noting how generally unresponsive Ib can be towards some of the scary imagery throughout the museum.
However, if someone is not ‘scary-looking’, the man will be polite, friendly, and overall just a really nice guy to them, no matter who they happen to be. Perhaps his kindness is his greatest weakness, for if he hadn’t worried so much about Ib, he probably could have escaped on his own if he really wanted to. And he can’t NOT help people – even if they ‘backstab’ him later, like in Mary’s case, he’ll want to assist anyone in trouble. However, he wouldn't have things any other way – for he wants to be a loyal companion, above all else. This sheer dedication to those he grows to trust can even be quite charming. He can sometimes unknowingly charm others a lot more with this faith in others and kindness than he realizes and not realize they have feelings for him until very late.
Overall he’s a bit of a shy person, yes. But a really nice person despite the glaring faults of his own timidity and self-admitted cowardice. The tarot card of the ‘Hanged Man’ represents ‘self-sacrifice’, after all…and he was willing to sacrifice so much for Ib. Though he claims to be a 'coward', perhaps he is braver than he realizes. He just has to find this realization, somehow.
Abilities & physical limitations: Garry's wiry and thin frame makes him especially talented at running away or trying to evade scary things, though, obviously, even he can't run or dodge everything. His build also makes him quite good at reaching things high up, though he may walk into door frames or similarly high-placed objects on occasion. He is also quite good at knowing how to use a lighter, given he almost emptied the old one he had. He's pretty strong for such a wiry guy, too - what with being able to push large mannequin heads around, and smash them and all.
Appearance: http://1-media-cdn.foolz.us/ffuuka/board/a/image/1337/02/1337026350141.png (the one on the left, obviously.)
Notable AU differences from canon, if applicable: None!
Strife Specibus: Lighterkind (May progress to flamethrowerkind later in game)
Prototyping: A rather curious white bunny that would be cute, if it was normal. But the fact it has red eyes that always seem to stare at you is more than a little unsettling...


Title: Protector of Bravery
In-game abilities: Once Garry admits that he is not as much of a 'coward' as he claims to be and brave in his own say - this being the personal challenge this God tier gives him - his powers as a 'guardian' of bravery will be somewhat simple, but helpful. Simply put, when someone - anyone - is in a frightening situation, close to giving up all hope or utterly unable to see a way out of things - Garry can sense this desperate time of need, (though, of course, sensing the emotions of EVERYONE and not being able to control this will likely make him more panicky) and fill these fearful folk with bravery - whether it be only a little, to convince them to stand strong, or a whole lot of bravery that might lead someone into making downright stupid decisions due to how gung-ho they are feeling. Obviously, seeing as I don't want to be too 'god moddy' with this, I'll wait for someone's permission to do this in-game and whether or not Garry's attempts work!
Planet: The Land of Vines and Dread (LOVAD) Is a lush, forested planet, all sorts of trees and flowers littering the landscape - it being very hard, in fact, to find a place that is NOT covered with greenery, yet, the foliage of this land seems...unnatural. Thick thorns winding around trees that had previously shown signs of perfectly normal life and sapping the life from them, leaving them nothing more than grotesquely twisted shells of what they had preciously been - Venus fly-traps that rip apart other flowers and even snap at players should they stray too close: there is a definite creepiness about this land. Yet, the consorts of the land - tiny, but friendly purple chameleons - will say that the land was not always so terrifying: ever since the all-powerful denizen Mictlantecuhtli took up residence, his powers have been sapping all the life and joy from this once-peaceful land, and surely all the consorts will perish if this keeps going on. If only they had a brave leader to inspire them to stand up to this fearsome foe, the lizards lament...
RP Sample: Though Garry was hoping he could just give a quiet little wave to the curious stranger passing by as he sat on the park bench and unrolled the newspaper he was holding with the other hand without attracting too much attention to himself, it seems the stranger seems inclined to extend a cheerful hello and generally be curious about him a bit as well after that wave.
Well, in retrospect, he probably should have expected that. It did happen a lot. Nonetheless, he reasoned to himself that despite his introversion, the polite thing to do was to say hello back. If he could make friends with Ib, who had been a complete stranger to him when that incident happened: he should open up and try to be friendly to others more, too…right? ”Well, hello to you, too. I do hope I didn’t interrupt anything important by waving there.”
He paused to put the newspaper down next to him (it seemed awfully rude to try and focus on that and the stranger at the same time) before offering what he hoped was a friendly smile and not an overly awkward one.